Desde O Artigo De Wilson Outros Contribuíram Com Os Seus Case Studies Eu, Incluído

. DUNCUN, Paul (2010), registo em vídeo da conferência ” YOUNG PROSUMERS, VISUAL CULTURE, AND DIALOGIC PEDAGOGY “ , no contexto dos encontros de “Artes na Educação – Contextos de Aprendizagem Promotores da Criatividade”, organizados pela ANAE; APEVC, IPL, FCT e CMO., Óbidos, 7 de Maio de 2010. http://youtu.be/IH3njWTYuRY;      http://youtu.be/yrK9r8GYleE; http://www.youtube.com/watch?v=qhx4Lvydpvo ; http://youtu.be/FSXOCUPdyYA, consultados em 17 de Janeiro de 2013‎ Tradução directa, livre e sem revisões do registo audio: ” Em 1974 Wilson (DBAE, getty institute for the arts) publicou um artigo sobre um rapaz que passava a maior parte do seu tempo livre fazendo bandas desenhadas, baseados na extensa colecção da Marvell. O rapaz de dez anos desenhava narrativas muito elaboradas de aventuras acerca de super heróis, sobre o bem e o mal, a tribo do bem e metamorfoses. a maior parte das suas personagens femininas eram representadas sendo salvas por super heróis masculinos, ponto ao qual eu voltarei. usando um termo que tem sido recentemente valorizado, Jassie Halls era um PROSUMER, a palavra PROSUMER é criada pela contracção quer da palavra profissional(professional) com a palavra consumidor (consumer) quer pela contracção da palavra produtor (producer) com a palavra consumidor (consumer). Quer dizer ou um consumidor profissional, alguém que desenha sobre ou consome mass média de forma a produzir o seu próprio trabalho profissional ou significa qualquer um, incluindo pessoas se qualquer tipo de treino, como as crianças que consomem e produzem, consomem os média e produzem algo como consequência. referindo-me a gente nova vou referir-me ao termo no sentido de produtor consumidor, mas os jovens na net usam frequentemente equipamento profissional, como o final cut pro, usado também para editar filmes de Hollywood, assim, estes dois significados podem fundir-se (blur). A palavra PROSUMER foi primeiramente cunhada pelo futurologista Albert Toffland em 1980 mas concebeu a ideia geral no inicio...

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Creative Way Of Product Diffusion

Creative way of product diffusion Chapter: 1 Introduction: Social networking sites provides personal link to the world outside with your friends, contacts or even with the whole internet population. It is the internet community where people indulge in various activities like exchange of message, publicising of upcoming events and activities and the uploading and accessing of photos, music and videos. Social networking sites (SNSs) become popular not because of common location but because of common interest. Many of the users of SNSs integrate these sites into their daily practice (Webb, Burqoyne, 2009). Online social networks over the last decade have attracted an increase proportion of internet users. A study was conducted in US by eMarketer Williamson,(2009) and he found that in 80 million internet users 41% of users visited a social network website at least once a month in 2008, this is an increase of 11% from 2007 (Garg…[et al.]. 2009). Since after the introduction of SNSs such as MySpace, Face book, Cyworld and Bebo, many other SNSs started with various technological affordances and supporting wide range of interest and practices. Even though their technical aspect is same the culture of the site is different in one another. SNSs not only allow the users to meet strangers but also communicating with the people who are already a part of their extended social network (Boyd, Ellison, 2007). Social networking sites are defined as Internet based service which allows users to construct public or semi- public profile within the bounded system, communicate with other users in the network and can interchange the list of contacts within the system. Each site varies in their nature and nomenclature (Boyd, Ellison, 2007). SixDegrees.com is the first recognizable social network site launched in 1997. From 1997 to 2001, a number of SNSs launched with various changes...

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Clover Machines (case Study)

. . . . . . . . . . . . . GLOBALIZATION Clover Machines (case study) . Katia Almeida Brandman University FINU 615 . . . . . Introduction Globalization is responsible for several changes in the world, influencing political and social relationships, technological development, methods of work etc. The purpose of this paper is to show the influence of globalization on manufacture. One of the changes brought by globalization is the fact that robots are being more and more utilized in the production process. These machines are programmed to perform rapid, standardized and effective movements, therefore increasing production efficiency. Analysis According to data released by the United Nations (UN), approximately eighty five thousand robots are introduced annually in industries worldwide. It is estimated that there are over eight hundred thousand robots performing work that could employ about two million people. This process is driven by several factors, one being the maximization of production: the use of robots can substantially increase production in certain industries. To companies, the use of machinery is more advantageous since not only production efficiency rate is higher but payroll is reduced and therefore profitability is higher. Robots, despite having to go through maintenance, are more beneficial for companies because, unlike workers they do not get sick, do not take vacations, do not get pregnant, do not need rest, do not get paid and do not complain, among other factors. Globalization has created another market that is the resale. The Netherlands is the largest exporter of agricultural products in Europe and the world. The strategy is to import products from countries where these products have little commercial value (mainly China – vegetables) and re-export to countries with large economic power that are willing to pay higher prices for the same products. The theory of...

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Case Study Of Wal-mart Store Inc. – Presentation Transcript

Case Study of Wal-Mart Store Inc. — Presentation Transcript • 1. Sam’s Clubs GLOBAL INDUSTRY ANALYSIS – CASE STUDY Wal*Mart Stores, Inc. a presentation p 1 • 2. Sam Walton Founder of Wal*Mart Stores, , Inc. Performance of Wal*Mart 20-year average return on equity of 33% Compound average sales growth of 35% Market value = $57.5 billion $ Industry Wal*Mart average Sales per $300 $210 square foot WAL MART Background 2 • 3. Year 1988 CEO: David Glass COO: Don Soderquist How to sustain the company’s phenomenal performance? 1987  1993 Net sales  15,959 67,345 Net Income 628 2,333 Number Of  Stores Number Of Stores Discount Stores 1,114 1,953 Sam’s Wholesale Clubs 84 419 Supercenters N.A. 68 WAL MART Background 3 • 4. Number of Stores (1994) 0 500 1000 1500 2000 Hypermarkets Warehouse Outlets Warehouse Clubs Wal*Mart Stores WAL MART Background 4 • 5. Where CR5 (1986) Emerged in the U.S. g When 38% Mid-1950s Top 10 discounters in 1962 62% Wal*Mart remained only The industry became more CR5 (1993) concentrated Discount store companies p 29% operated 50 or more stores accounted for 82% 71% WAL MART Discount Retailing 5 • 6. Discount Retailing Industry 30 wth 25% ales Grow 20 11.2% 10 9% 7% Sa 0 WAL MART Discount Retailing 6 • 7. Comparative Pricing Study, 1993 WAL MART Discount Retailing 7 • 8. Overall Performance of Discounters WAL MART Discount Retailing 8 • 9. Year 1945 Ben Franklin franchise store In 1950s 15 stores Year 1962 Wal*Mart Discount City store Year 1969 18 Wal*Mart stores 15 Ben Franklin franchise stores WAL MART Wal*Mart’s Discount Stores and History of Growth 9 • 10. Year 1970 30 discount stores in rural states South and Midwest Cost of good sold Build its own warehouse − Buy in volume at attractive prices − Store the merchandise Year 1972 Took the company public Raised $3 3 million $3.3 WAL MART Wal*Mart’s Discount Stores and History of Growth 10...

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